IODBLayerFloodLayer(InterfacePCBIWindow, Double, Double, Double, Double, Double) Method
Flood layer with surfaces, this use pcb outline for edge.
Namespace: PCBI.AutomationAssembly: PCB-Investigator (in PCB-Investigator.exe) Version: 0
public bool FloodLayer(
InterfacePCBIWindow pcbIWindow,
double floodDistance = 5,
double distanceObjects = 5,
double minSizeFlood = 4,
double minAreaFlood = 10,
double distanceDrills = -1
)
Public Function FloodLayer (
pcbIWindow As InterfacePCBIWindow,
Optional floodDistance As Double = 5,
Optional distanceObjects As Double = 5,
Optional minSizeFlood As Double = 4,
Optional minAreaFlood As Double = 10,
Optional distanceDrills As Double = -1
) As Boolean
public:
virtual bool FloodLayer(
InterfacePCBIWindow^ pcbIWindow,
double floodDistance = 5,
double distanceObjects = 5,
double minSizeFlood = 4,
double minAreaFlood = 10,
double distanceDrills = -1
) sealed
abstract FloodLayer :
pcbIWindow : InterfacePCBIWindow *
?floodDistance : float *
?distanceObjects : float *
?minSizeFlood : float *
?minAreaFlood : float *
?distanceDrills : float
(* Defaults:
let _floodDistance = defaultArg floodDistance 5
let _distanceObjects = defaultArg distanceObjects 5
let _minSizeFlood = defaultArg minSizeFlood 4
let _minAreaFlood = defaultArg minAreaFlood 10
let _distanceDrills = defaultArg distanceDrills -1
*)
-> bool
override FloodLayer :
pcbIWindow : InterfacePCBIWindow *
?floodDistance : float *
?distanceObjects : float *
?minSizeFlood : float *
?minAreaFlood : float *
?distanceDrills : float
(* Defaults:
let _floodDistance = defaultArg floodDistance 5
let _distanceObjects = defaultArg distanceObjects 5
let _minSizeFlood = defaultArg minSizeFlood 4
let _minAreaFlood = defaultArg minAreaFlood 10
let _distanceDrills = defaultArg distanceDrills -1
*)
-> bool
- pcbIWindow InterfacePCBIWindow
-
- floodDistance Double (Optional)
-
- distanceObjects Double (Optional)
-
- minSizeFlood Double (Optional)
-
- minAreaFlood Double (Optional)
-
- distanceDrills Double (Optional)
-
BooleanFalse if a error happens or the layer is disposed.
InterfaceODBLayerFloodLayer(InterfacePCBIWindow, Double, Double, Double, Double, Double)